Just to clarify, this is a mid-game guide for those who have at least a little experience playing wartide already. Most experienced players will know everything posted below, but perhaps new-ish players can get some tips and pointers. And also, fore-warning, I'm certainly not the best player and don't claim to be, but I think I've got at least some of the mechanics worked out and I'm decent at battle strategy. So take what I have to say below with a grain of salt and feel free to comment/disagree/admire/inspire with your own comments too!
At this point in the game, you've been playing for some time and have a decent battling team and probably 15-20 heroes unlocked. My best team combo is 80-84k in power now (Akanth, Atlas, Nestor, Rex, and Demetra). Not a bad team in my opinion, but I've got a LONG ways to go since I've seen some teams with 150+k power which I can't even touch. I put $80 into the game to give myself a jumpstart (I bought Akanth and one pre-Thanksgiving boost to get some gems) and because honestly, I think the devs deserve it for creating such a great game, but I'm primarily a free to play (F2P) player. And although the boosts (and Akanth) have helped, I'd be doing almost as good without having paid any money which just goes to show how great a game this is. On to strategy!
This seems to be everyone's first question. How to spend it, where to use it, and what's the best most efficient use. Here are the things you need to use it on, and they’re not exactly in order of highest priority but pretty close:
Use it to complete Elite dailies
Use it to obtain stones during your 30 minute boost to help level heroes and get them to rank 10
Use it to complete dungeons (ruuunes baby!)
Use it to attack alliance campaigns
Use it to seige
If you haven't been doing this, you need to be hitting all the elite heroes on your map once a day (at least the ones for heroes you don't have). It slowly builds up your relic stash and eventually will unlock some easy access heroes for you. I only hit each one once a day (10 food each). Any more than that and it gets too expensive. This takes patience because even though you may REALLLLY want Thalassa, it’ll take a few weeks before you have enough relics to summon her (if you haven’t found her in a chest). So, one of the things I do every day is hit all the elite champs just once.
Second, if you haven’t got your top 5 heroes up to rank 10 yet, then you need to do this: Wait until your food is full… 150/150, 160/160, etc...then wait until the first free 60 food pops up (10am EST)…you can do a battle here or there so you don’t waste any food, then use your 30 minute boost to experience, gold, and stones (double the stones!), and then go do as many battles as you can until your food is gone. This is the fastest way to get your heroes up to rank 10. It’s also a great way to level your lesser heroes later on with the double experience boost. Once your heroes are rank 10, you can start working on your awakening trials and getting those nice lovely special moves. You definitely need to get your top 5 team up to rank 10 as quick as possible, and I’d even suggest getting a second team of 5 as well (for siege protection).
Okay, so you’ve used all your food and now you have to wait for it to build back up again. You can go do your other daily challenges/tasks (be sure to do them all to maximize your rewards) while you wait.
Once you have your top 3-5 heroes at rank 10 and have some decent power, be sure to hit any dungeons that pop up during your boost. This is the best way to get runes. I honestly didn’t do any of the dungeons for a while because they were so expensive (between 10-50 food), but trust me it is worth it. The reason why is runes. Realms give you one rune per try, but that gets expensive once you get to higher realm difficulties. The dungeons can give you 3-8 runes per try…so way more. Also, if you’re in an alliance, be sure to take advantage of all the guardians. I always use the strongest guardians I can find on the dungeons because you get better runes if you complete the dungeon.
If you’re in an alliance, then be sure to check out the alliance campaigns daily. If you’re strong enough, you can shoot for one of the top 3 spots for total damage and get some awesome rewards. If you’re not so strong, I’d recommend hitting each active campaign once or twice daily still just to get on the board and get some gold (or low chance of reward).
Lastly, if you still have some food leftover at the end of the day, use it to siege. I’m still new to sieging, but it seems to actually be a very viable source of multiple incomes. If you win a few battles, you can buy more food, or gold, or in my current situation mana, mana, mana! I’ve only been able to buy the 100k mana once so far, but MAN I need mana. Once you get several rank 10 heroes at level 45, getting their abilities leveled to 45 is ridiculously expensive mana-wise. So I always shoot for the 7k astral essence to buy 30k mana.
I’m at 80k power and my options are 100k power, 130k power, and a 92k power…hmm…something’s wrong here with the auto-opponent selection. I am occasionally able to defeat some much higher power opponents but typically I look for equal to lesser opponents to boost my rank. If you don’t know this, your rank is assessed daily and only at that very moment does your rank count for anything. So, what you want to do is just try to have your rank as high as you can just before it is assessed (I think it’s 4pm EST). That way you get the best rewards possible and then you don’t need to worry about it until the next day. As for what reward(s) to pick, that’s up to you. I just maxed out Demetra so now I’m going to go for Atalanta. I need another healer. It’s also good to buy a few towers every now and then. I like the ballista tower mostly because it’s better to do more damage to one opponent (and theoretically kill them) than to do a little damage to multiple players (and still have them keep attacking you at partial health).
Pretty straight-forward. Great source of gold and mana. Complete the highest trial that you can finish daily to maximize your rewards. I do tier 14 on a regular basis now. I’ve completed tier 15 but barely and I’m not strong enough to do tier 16 yet so I just do tier 14 regularly.
Also pretty straight forward. One rune per realm. I use the second strongest guardians from the alliance on these to get as high a tier as I can (first strongest I use in dungeons which give way MORE runes). Honestly, I don’t get many good runes from the realms usually so I do them somewhat lackadaisically.
I don’t actually consider myself strong enough to attack the world boss yet. It seems expensive food-wise to me and therefore I rarely do it. You need to have some uber-maxed team that can do a ton of damage to do this and the heroes I currently have are not inclined to max damage (again Akanth, Atlas, Nestor, Rex, and Demetra…best at tanking damage and having Nestor sneak around and flank/wipe out the enemy team). If I had Hadrian and maybe Gadrus, then I’d definitely be going for world boss more.
Do them on your own if you can. It’s free to try and fight them so try at least several times in different ways to try and beat. If you still can’t, offer it up to your guild first to complete…then world if nobody does it. This is one additional way that you can spend your food that’s worthwhile. Help others complete their daily challenges. It’s a small source of gold and mana and can get you some well needed relics.
Always watch for these. They can have some really great deals. Make sure to watch the free 30 second ad to get free rewards. I used to buy stones from them when I really needed them (amethyst mainly until I beat chapter VIII), but now I mainly take whichever relic/awakening part that is the rarest.
Refer to siege info in ‘Food’ first if not read. As I said before, I’m somewhat new to sieging but it seems to be a great source of additional food, gold, and mana. It only seems to work up to a certain point though because now again, the auto-opponent selector has chosen opponents that are WAY HOLY CRAP out of my league. Some people have 4 towers and their base guarded by all 5 star heroes with 120+k power…they are definitely NOT F2P players… But still, any leftover food at the end of the day I dump into sieging and trying to get mana and/or additional food or gold.
For me, this is the hardest to explain and the hardest to do in game since everyone has different rune combinations with different stats, and different heroes which require any combination of perfect rune sets, etc. Needless to say, the more stars there are, the better the possible rune stats. If you haven’t noticed, look very closely at the corners of several runes. Notice any white specks/dots? There can be 0, 1, 2, or 3 white specks/dots on each rune. The 3 dot runes are also considered the best (0 being the worst). I can’t say I understand it more than that but typically the best rune will have 5 stars and 3 dots. I’ve read in another thread that the ‘perfect rune’ will have 5 stars, three dots, and the primary (top) stat will match what the combo stat is on the rune. Honestly, rune optimization probably needs its own guide unto itself so maybe I’ll do one later when I have time.
In general, be sure to move your heroes around the map a LOT. If the enemy team is off to one side, place a couple tanks in front of them and then put Nestor and/or another tank on the opposite side to sneak around the back and flank their artillery. Be sure to test out odd positions of heroes. With the game movement mechanics, you can actually get your heroes to do some things which I can only describe as really…weird. Also, pay attention to which row your heroes are in as well as the column. If you move your heroes to a row farther back, you can get them to run farther back into the enemy’s flanks. Before a hard battle, play around with the positioning a bit just to see the planned movements before the battle begins. Oftentimes, I have battled the same difficult opponent in the Arena and just by positioning my heroes in a slightly different way can change the whole tide of battle. Obviously, you’ll want to place magic defenders in front of magic fighters, and phys defenders in front of phys fighters, and also try and flank. That’s the easy stuff. But try and consider if you’ll need a healer versus an additional artillery behind a flanker, or think about who the next target will be once your flanker kills their initial target. This will help you to succeed in your battle strategy. Always try and think ahead. Don’t just think about who is stronger than whom. Think about ‘Once Nestor kills XXXXX, will he have enough health to make it to the back line? And if so, is my tank strong enough to tank their damage long enough for it to happen?’ These are good questions to ask yourself before a battle. Another great piece of advice, know your enemy. What do I mean by this? Know what boosts they have/give, and/or what debuffs they will hit your team with. If you know what you’re fighting, you can better choose heroes to counter. If they have high attack speed champs, use Atlas to slow them down. If they have magic/phys penetration champs, go for high damage output. If they have some super tanks, go for their damage heroes as quick as possible. Their tanks may be uber-tough-to-kill but they’re weak when they're all that's left. One of the most important questions I ask myself before any battle is: “Who are the damage dealers on the enemy team? How many are there? How can I kill them the quickest?” If you can kill their damage before the enemy team kills yours, it’s an almost guaranteed win.
And that’s most of mid-game right there.
When/If I ever make it to late-game, I’ll consider making a late-game strategy guide. Again, please feel free to comment/correct me if I’m wrong/or vote for me! Also, I’ll edit/update/answer any questions that are posted below too as I’m available and have knowledge. I know Alliance War just started (today maybe?) and right now my alliance is getting crushed by Flaretide so obviously we’re doing something wrong (or not paying enough $$$$?).
I’d appreciate any support/comments/advice on how to improve my guide!
Thanks for reading!
Update 1: 12Dec2017
More on battle tactics
Having more experience in the game and after re-reading my above guide, I can’t stress enough one of my last points: Know your enemy. It makes such a big difference if you know who you’re fighting and what their abilities/strengths/weaknesses are. If you know who gives buffs/de-buffs, who puts out the most damage, which tanks you can plow through before the enemy plows through yours, and who to target first in a battle…it makes all the difference. I’m up to about 114k power with my top combo team, but I’ve been able to destroy some players with 135k+ power. And it’s all because I knew my team’s strengths and I knew my enemy’s weakness. Another small point I’ll make is that sometimes your most powerful team is not the best team in every fight. If they’ve got uber tough physical damage tanks, then going with your physical fighters/artillery may not be the best idea even if they’re more powerful and do more damage than your magic fighters/artillery. Sometimes I’ll switch out my more powerful physical damage heroes for my lesser magic damage heroes because I know the enemy has TONS of physical defense but relatively little magic defense…and therefore I can kill them even faster with my less powerful heroes.
Now the main portion of what I wanted to add to my guide is a big section on runes. Ruuuuunes. What this game is ALL about. So here goes:
Understanding Runes and Rune Optimization
First and foremost, if you haven’t already read it, I’m going to refer you to Littlestrike’s Runes Analysis guide (found on page 2 of the General Tips & Strategies tab about halfway down). It is very well written, holds a lot of valuable runes information and it’s where most of my basic understanding started.
What I didn’t understand after reading his guide though was exactly how the stat rolls worked. I even wrote in the comments section below asking if the rolls were still accurate with the current game version. One of the officers in my Alliance had lvl 13 runes with WAY higher stats than anything I had at the time and I didn’t fully understand how the upgrading of runes worked either. Now that I’ve had more time to play and have actually upgraded several runes to lvl 13 (VERY expensive by the way…somewhere around a million gold per rune to get to lvl 13), I think I have a better understanding and I wanted to try and convey some of that information to newer players.
To be a great player in this game, you need to understand runes. You could have two teams of level 45 heroes with maxed abilities, but without the proper application/combination of runes, your teams can and will be beat by players of lesser power who do have an understanding of runes. There is one player in my alliance that I won’t name here. He’s very strong and has many awakened heroes, yet when I look at his runes, it really appears like he (or she) has no understanding of runes because they’re so randomly applied and not on the correct type of heroes. At the bottom I’ll try and list some of the stats you want to shoot for (although it certainly won’t be comprehensive) in each type of hero…or at least for the heroes that I have so far.
Just a couple weeks ago, I thought my runes were terrible. I thought farming good runes was impossible and I didn’t think that runes made much of a difference. I was wrong. The first priority when understanding and finding a good rune is the stars. Everyone knows that all runes have between 1 and 5 stars, and probably most people know that the 5 star runes have a better chance at getting better stat rolls. What I didn’t know, and what most people may not have noticed yet, is that all 5 star level 1 runes have the same primary stat roll. So for example, no matter which type Apollo/Hephaestus/Athena/etc, if it has lifesteal as the primary (top) stat, level 1 will always be 1.5%. Magic/phys pen will always be 4.5. And to go along with that…all 5 star level 13 runes have the same maximum primary stat roll. All 5 star runes with a primary stat of crit chance will max out at 16.2% no matter the rune type, number of dots, or secondary stats. This is the most important thing to understand about obtaining great runes. The rolls do not change for the primary stat as long as it is a 5 star rune. This is not true about secondary stats. The secondary stats do change.
This single point is so important because it means that you can get very strong runes much more easily and most likely already have some pretty decent runes. To find perfect runes with fantastic secondary stats as well is extremely difficult and will take months of playtime, but that should not be your goal until you have 20+ awakened heroes and are looking to perfect your fighting team(s). When looking to optimize runes on a hero, follow this priority list:
- Decide which type of runes (Athena/Ares/Artemis/etc)/rune combinations you want on your hero
- Make sure the runes are 5 stars (4 stars only if you can’t complete the rune combination and can fill the specific spot with a same-type 4 star rune instead to complete the combination…but don’t waste your gold and level a 4 star rune above level 7, maybe even level 4…it’s a waste of gold).
- Make sure the primary stat is something that applies to your hero type (see below for more details…but for example, a tank would want defense and health as primary stats, a fighter would want damage and health/defense, artillery would want crit damage/crit chance/attack damage)
If you’re just beginning to optimize your runes, that’s it!! Start with those three priorities and you’ll be doing great! I’ve seen some 25k+ power heroes who have complete garbage secondary stats, but all the primary stats are maxed out and are applicable to their hero type. The primary stat matters SO much more than the secondary stats, it’s almost ridiculous. Don’t get me wrong, the secondary stats make a difference and in the end, it’ll make all the difference, but in the beginning, if you can get the right rune combo, with the right primary stat on 5 star runes, you’ll be far ahead of most players currently playing this game. Like I said, until you have 20+ awakened heroes and at least 10 heroes with the above priorities already in place, you can almost ignore the secondary stats. Ideally, yes, you’ll want to get high roll secondary stats that apply to your hero type, but these perfect runes are few and far between. It’s far more important to follow the above priorities. And most likely, you’ll realize that you actually have some decent runes already because it nullifies the dot rule. Specifically, a no dot rune will have no secondary stats at level 1, a one dot rune will have one secondary stat at level 1, a two dot rune will have two secondary stats at level 1, and a 3 dot rune will have all three secondary stats at level 1. The dots are the same as secondary stats. They’re important but not as important as the top three priorities.
Explanation of the dots
As explained far above about runes, the dots are at each point of each rune. There’s between 0 and 3 dots on each rune. For each dot on a level 1 rune, the rune will start with one additional secondary stat. So a zero dot rune starts with no secondary stats. A three dot rune starts with three secondary stats. A three dot rune is the best obviously, but what it really means is you’ll have a lot higher possible rolls on a three dot rune. As you level your rune, at levels 4, 7, and 10, you get additional random secondary stat rolls. If it’s a three dot rune, it just adds to the stats that are currently listed so you can get a much better boost to your stats. If it’s a zero dot rune, you essentially only get three single rolls. So for example, I have a 5 star three dot rune with secondary stats of physical defense, basic damage, and magic defense. At each level (4, 7, and 10), the random roll upgraded my % physical defense stat so my physical defense stat got boosted three times and came out to a whopping 26.3%! On a 5 star rune, with a primary stat of % health which maxes out at 20.3%, that is a fantastic rune for a physical defense tank (my Akanth!).
Rune type to Hero type
I’ll only write a general guideline for this as often these are hero specific (for example, the Hades rune combination works well on Akanth because one of his abilities gives him a heal based on his lifesteal), but most hero types have specific stats that work best. Ideally you’d want to have at least one of each of the below listed stats as the primary stat on your runes on each hero type.
Frontline Tank (Such as Akanth, Atlas, Tethoros, Jocasta): at least one % Health (not flat health), at least one % Physical defense (not flat defense), at least one % Magical defense (not flat defense), and no more than one % or flat physical/magical ability power
Frontline Fighter (Such as Sekhmeta, Ixion, Zoe, Goruk): at least one % Health (not flat health), at least one % Physical defense (not flat defense) and/or % magical defense (not flat defense), at least one % physical/magical ability power, one % attack speed and/or % attack damage, and possibly one % lifesteal depending on specific hero.
Sideline/Flanking Fighter/Brawler (Such as Nestor, Briarus, Magnus, Thalassa): possibly % health, at least one flat and/or % physical/magical penetration, at least one % attack speed and % attack damage, one or two flat or % physical/magical ability power, and possibly lifesteal
Artillery (Such as Hadrian, Phaidon, Demetra, Phoebe): one or two % magical/physical ability power, one or two % attack speed, one % attack damage, one physical/magical % penetration, and ideally two % crit chance. Crit damage can be easily obtained in secondary stats and/or the artemis combo so generally is not needed as a primary stat.
Healers (really only Rex and Atalanta at this time): Rex is specific to lifesteal, so the Hades runes work great on him. Other than that, you just want % phys/magic ability power and % attack speed. (and flat or % magic penetration for Atalanta).
If you didn’t notice, I didn’t include flat or % energy generation in the above list. The reason why is because this is basically only hero specific. In general, you just need to have a moderate amount of energy generation spread among your team (or one hero with really high energy generation but then you have to protect them above all others). In my personal opinion, too much energy generation is a bad thing because then you start having to sacrifice on other areas such as damage or tankiness, but even worse would be to completely ignore energy generation. A team with high energy gen will slaughter a team with very low energy generation simply because they can stun lock them, slow them down, reduce damage, etc, etc. So a moderate amount of energy gen is necessary…you just don’t need to go overkill on it.
Okay, that’s really all I’ve got on runes at the moment. Please add your questions below in the comments and I’ll do my best to answer. Thanks again for continuing to follow/read my guide. Please comment if you enjoyed the reading and/or got something out of it!
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