The campaign area is the story mode of the game. The developers put a lot of effort into the story so you might as well follow along for hidden insights.
The area has 8 chapters with 10-15 battles and three difficulties normal, elite, and hell. Winning a battle awards stars, lose no heroes get 3 stars, lose one hero 2 stars, lose more then one but win 1 star, loses gives no stars and can’t advance to next battle within chapter. To unlock the next chapter you must attain a certain amount of stars. As you progress elite and hell modes will unlock, trials building will unlock and randomly appearing dwellers and hidden treasures will appear.
By advancing stars your player ID gains experience and levels, your heroes will also gain levels upto your player level, max is 45. Every 5th battle is a farmable battle, the other four battles are locked after you attain 3 stars and cannot be repeated.
Normal battles cost 5 food and farmable battles can be repeated for 5 food each time. After beating on 3 star normal battles can be instantly raided for loot but not experience with a raid token and 5 food cost.
Elite battles cost 1 challenge token and 10 food, repeating costs double food each time.
Hell battles cost 1 challenge token and 15 food, repeating costs double food each time.
As previously stated dwellers randomly generate following a battle, it costs 30 food if generated after normal battle, 40 food for elite battle, and 50 food for hell battle.
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