Wartide 1.10.11 Patch Notes

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8 comments

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    Fiesty Leprechau

    I hope this patch works well and the amount of frustration is lowered in the alliance war feature. Any news on when the next patch will be released?

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    Apises

    According the mail, end of this week or early next.

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    Fiesty Leprechau

    Yes I mean the next true patch this is a quick maintenance patch for alliance war feature

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    shadowmaster78

    *weekly rewards changed to monthly rewards* This honestly should stay weekly as well as buffing up the rewards. Other rewards are daily to a week and weekly is fine, gives enough room for improvement and progression as a guild. Monthly is too slow for a reward.

    Am i the only one who noticed they changed that?

    Everything else looks great! 

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    Apises

    I think monthly will make more sense. Weekly simply won’t give you enough time to reach the desired rating given you can only do one war per day.

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    ValarMorghulis

    Good to see developers working to improve war system and ready to release the update...

     

    I am posting my prev post again as I hope u read and take these into consideration.

    1. Transparency on points - How are points allocated after win/loss. Same for alliance rankings prior to war. You need to provide clear transparency on this. 

    2. Opponent selection: How can a rank 2 team get a v low rank team as opponent. I suggest that top 6-10 alliances be only matched with each other. Honestly we are warring a team in top 10 and even that was easy so need to really get this right!! A longer war in fact with a completely out matched opponent is actually going to be just boring for both sides. 

    3. Victory condition - Longer war does not mean fun war. Especially if its a walkover. a) If an alliance captures all nodes on a map - it should be automatic victory with special additional rewards. If the enemy selection is made fair (see 2 above), this will require lot of strategy and coordination and that should come with rewards proportionate to what it would take to pull that off.  

    4. Food/Tokens - I hope you realize that you realize that you have introduced war with no changes to food generation/max food. Should use tokens only. All post global launch players already struggle with food/day. I will address this issue as well in another post under features. I still think u need to remove food need or introduce more food for players...War needs potentiallly a lot of food... while new players are growing... 

    5. Rewards: I think monthly reward (basically scaled up) is good and can help get higher rating vs weekly reset. However as someone pointed out earlier, its too long a wait. You should keep weekly rewards in place as well like all other features. 

    Valar Morghulis!! 

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    dzulio

    Why IT showing IT Will také 10 food but IT IS taking 15 like IT was before?

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    Gini×v3

    New download of resources - looks to be fixed.  Thanks!

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